Bleak faith forsaken religious song12/5/2023 ![]() ![]() "In the depths of the Omnistructure," I'm told, "things are rarely as they seem." Which is good to know, because the ensuing intro cutscene seems mostly like a montage of a weary cyborg's daily life of sitting around in an asphalt nightmare. Maybe the trio at Cyprus indie dev Archangel Studios could pull off their own little miracle? Stranger things have happened.įiring the game up for the first time, I'm greeted with three sentences of exposition text: something about a crusade, a rogue commander, and an anomaly. And as a known lover of nouns, I have a weakness for placenames like "The Omnistructure." I was hopeful-this all fits with my palate somewhere. If you do a quick survey of Bleak Faith: Forsaken's Steam page, there's a compelling vibe there, like if Nier Automata was reduced down into a concrete, rust, and robot depression glaze and poured over a FromSoft aesthetic. I liked the idea: Soulslike combat without the occasional shame of dropping a pile of souls. Because there's no leveling up, dying just costs you progress-there's no experience currency to lose. Rather than the genre's usual RPG progression, your cyborg hero's stats are all determined by the gear you equip, customized further by slotting in additional stat upgrades. Broadly speaking, it's standard Souls dodge-hit-block combat, with a few tweaks of its own and a world that's a gloomy collision of gothic cathedrals and brutalist concrete. Let me give you the quick Bleak Faith pitch before I start grousing. A dense tapestry of jank, woven from bugs of every scale and size
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